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Wednesdays 11 to 2 o'clock in building 1465, room 616.
Drawing from both media studies and philosophy (including political philosophy, ethics, and information ethics), we will examine central ethical challenges raised by digital media and their various uses. Students will explore several ethical frameworks often used in analyzing these issues, and gain familiarity in applying these frameworks to a range of ethical issues evoked by digital media - both those already well-studied and new emerging issues, including those brought forward by students.
The course will consist of lectures accompanied by weekly discussion / seminar meetings emphasizing student contributions, including a final week of student presentations of their own research and writing. Readings will be drawn primarily from Digital Media Ethics (Ess - Polity Press, 2009), complemented by more recent research and philosophical and legal discussion.
With an eye towards the relevant technological, social, legal, communicative, and philosophical dimensions, we will carefully examine central issues evoked by digital media, their affordances, and their uses, including: privacy / publicity online and offline; copyright vs. copyleft and FLOSS; pornography online and the "pornification" of society; games and gaming; the changing relationships between "virtual" and "real-life" vis-à-vis emerging practices of "sexting," "consensual" rape in games, crime in virtual worlds; and the changing nature of the self as an individual moral agent towards a networked or "smeared-out" self whose moral agency and responsibility are distributed across the communication networks that increasingly define our lives in the developed world.
"Digital media" here includes electronic media such as cameras and standalone games, but the central focus will be on internet-enabled media and their communication venues, with a specific emphasis on "Web 2.0" applications such as social networking sites, YouTube and other forms of "pro-sumer" (the user as both producer and consumer of media content) venues, including their use through mobile devices such as mobile phones and netbooks.
The course will be distinctive in part as it will be co-taught by a philosopher with expertise in digital media ethics (Ess) and a philosopher with expertise in political philosophy, law, ethics, and theories of well-being (Rodogno). The course will also take advantage of an international workshop on games and games research ethics taking place in Aarhus (week 43).
Finally, students will identify a research question / topic that they will explore in their concluding paper/research project.
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Raffaele Rodogno and Charles Ess
The instruction typically takes the form of a workshop run by the teacher, in which the teacher and the students prepare presentations and take part in discussions.
English
Readings will be drawn primarily from Digital Media Ethics (Ess - Polity Press, 2009), complemented by more recent research and philosophical and legal discussion.