[Forside] [Hovedområder] [Perioder] [Udannelser] [Alle kurser på en side]
Deltagerne vil efter kurset have et grundlag for at forstå fundamental concepts of basic electronics utilizing the Physical Computing paradigm. They will get familiar with the properties and use of standard components such as resistors, diods, transistors and capacitors. They will learn how to apply these and other components in circuits to create simple but stand-alone interactive circuits that can be integrated into everyday objects, with a didactic focus on physical properties and interaction models. Once these fundamental skills are acquired, the students will start to work with a microcontroller, creating more elaborated interactive devices or systems og praktisk erfaring med prototyping and building mock-ups of new interactive artefacts and environments. Kursets arbejdsform vil også træne deltagernes evne til at planlægge og gennemføre projekter.
Projekt
A part of the course will focus on the rationale behind each work or assignment. Each student or group of students shall present a ‘scenario of use’, explaining the value and potentials of their prototypes before the construction-phase. The students should be able to argue for the chosen interaction paradigm, use and purpose of each prototype. This will serve as a short ‘soft requirement’ list for the planned prototype. This part of the course will be supported by theoretical introductions to ideas and concepts related to physical and interaction design related to physical and/or full body interaction.
Fysisk Design, Produkt Design Projekt
Erik Grönvall
Forelæsninger og øvelser
Articles and texts available online. Forums and other online resources
http://aula.au.dk/courses/ITAPC/
Deltagerne skal ved afslutningen af kurset kunne:
http://cs.au.dk/studies/computer-science-programme/schedules/
Oktober, reeksamen i Januar
Datalogisk Institut
Individuelt projekt plus individuel mundtlig eksamination (20 min) uden forberedelse
7-skala, intern censur