[Forside] [Hovedområder] [Perioder] [Udannelser] [Alle kurser på en side]
The students should be able to
Part I
Part II
The purpose of the course is to build upon and extend the introductory analyses considered in previous microeconomic courses. The course consists of two parts an introduction to game theory and an introduction to the economics of asymmetric information.
The study of game theory will provide tools that can be used in a wide range of situations: firms competing for market share, bidders participating in auctions, the role of threats, rewards, and punishments in long-term relationship.
The second part of the course will introduce students to informational asymmetries and their effects in a contracting setting (i.e. the market imperfections that information asymmetries introduce, and how contracts can partially deal with those problems). Applications of information economics are widespread; e.g. industry regulation, employee remuneration schemes, insurance, pricing decisions, and voting schemes.
COURSE SUBJECT AREAS:
Topics in game theory:
Topics in contracts and asymmetric information
The course assumes a solid foundation in microeconomic theory as well as the basic notions of non-cooperative game theory (acquired through the microeconomic courses during the first two years of the BA degree or comparable courses).
Lectures and tutorials
with active student participation. Problem sets following each topic (8 in total).
English
A total of approx. 580 pages
4-hour written exam. At least 6 problem sets (including at least 2 out of three for the second part of the course) must be handed in and approved in order for the students to be admitted to the exam.
EXAMINATION AIDS ALLOWED: Danish
-English, English-Danish dictionaries no electronic dictionaries are allowed